Challenge  II 

winners

 

Challenge II Winners

Under Armour, the NFL and GE have announced seven Round One winners of the Head Health Challenge II. Each award winner will receive $500,000, and will also have the opportunity to receive an additional $1,000,000 to advance their work to better protect against brain injury. The disruptive ideas introduced by these seven entities are designed to increase brain safety for athletes, members of the armed forces and society at-large. The stories behind the winning entries and their pioneering efforts in this field are showcased in seven short videos below. Download the press release >>  

The Challenge II Award Winners are:

Army Research Laboratory, Baltimore, MD—The Army Research Laboratory (ARL) created rate-dependent tethers that allow free motion at low speeds, but provide high force resistance during high-speed events. ARL proposes using these smart materials to connect the head to the torso, allowing voluntary head movement during sports action, while minimizing sudden accelerations caused by high speed collisions, often associated with concussions. Beyond sports, this technology also has the potential to mitigate head trauma for members of the military.

 

Emory University, Atlanta, GA—Researchers and engineers from Emory University and the Georgia Institute of Technology developed a prototype medical device that can screen and assess concussions in near real-time. The portable device, known as iDETECT, can be used on the sidelines of sporting events. It consists of a headset and handheld device that rapidly assesses the player's symptoms, including cognitive function, balance and eye movements.

 

UCLA, Los Angeles, CA—UCLA and Architected Materials, Inc. are developing a new energy-absorbing microlattice material for improved helmet performance. They are developing a material to be used as a new under-helmet liner that would absorb significantly more energy than current designs and therefore better protect the brain. Through a collaboration of material designers, mechanical impact experts, and neuroscientists, they will utilize a new 3D printing platform to develop real-time responsive helmet technology.

 

University of Miami, Miami, FL—The University of Miami Miller School of Medicine, in collaboration with the University of Pittsburgh School of Medicine, and Neuro Kinetics, Inc., is developing a portable eye-goggle that gathers and measures precise eye movements. The I-Portal® PAS goggle will assist in identifying mild traumatic brain injury in real time, leading to more accurate concussion diagnosis. This advanced research into traumatic brain injuries has received funding support from the U.S. military at the Army Medical Research and Materials Command and the Department of Defense Hearing Center of Excellence.

 

University of Washington, Seattle, WA—Together with commercial partner VICIS, Inc., a team at University of Washington is developing a revolutionary football helmet. The helmet boasts a novel impact absorbing structure that mitigates forces likely to cause concussion. The UW/VICIS team is built with thought-leading neurosurgeons, mechanical engineers, and business leaders committed to using science to protect athletes. Learn more at www.vicis.co.

 

University of New Hampshire, Durham, NH—University of New Hampshire researcher Erik Swartz will lead a study to evaluate the effectiveness of a helmet-less tackling training system called the HuTTTM Technique. Proposed as an intervention for head impact prevention in high school football, this technique emphasizes proper tackling and blocking technique using closely supervised drills where players participate without their helmets and shoulder pads. UNH will investigate whether regular implementation of the HuTTTM technique results in player behaviour change and reduces injury risk by reinforcing proper technique when players go into full-equipment play.

 

Viconic, Inc., Detroit, MI—Viconic's research is focused on developing an underlayer for synthetic turf systems that will make fields safer for those who play on them. Viconic's technology is widely used for impact management in the automotive and sporting industries and in the U.S. Military. Viconic will further explore the relationship between optimized head impact protection and the frequency of lower limb injuries in an effort to provide the synthetic turf industry a tool to specify systems that maximize player safety and minimize safety costs.